Creative Director & Graphic Designer
I have always been a visual person. In turn, design is my core calling and my way to communicate with the world around me.
nice to meet ya!
With over a decade in the creative space, my career has been deeply rooted in the world of video games, with diverse experiences spanning from editorial design at Game Informer Magazine to a dynamic role in esports and gaming broadcasts. As a professional at the director level, I'm passionate about defining the visual identity of new projects, ensuring art style consistency and quality from inception through launch and beyond. My journey has led me to appreciate the immense value of teamwork and collaboration, where I find pride in supporting my peers and bringing out the best in our creative efforts. I've had the privilege of leading and empowering art teams through multiple phases of high-quality game projects (from the likes of Riot Games, Psyonix, Activision Blizzard, Odyssey Games, etc), consistently offering clear and constructive visual feedback to elevate the work of my fellow artists. I'm excited about the opportunity to contribute my skills and experience to future endeavors that are mission-focused, collaborative environment, where diverse backgrounds and viewpoints unite to create exceptional work.
“We got this”
To date, I have designed and creatively directed ✨️ 100+ broadcasts✨️
“Optical left alignment of the title and subtitle appear off”
I acquired 🖌️six years of layout design experience while at Game Informer magazine in print, digital and web formats.
what people are saying about me
“I've managed a lot of designers, and her attention to detail, eye for emerging trends, and overall creative direction and mentorship to other designers are invaluable. She is one-of-a-kind, and I knew anytime I assigned a task or project her way, I'd receive nothing but excellence in return.”
— Autumn Riedmaier
Steer
Creative Ops + Brand Management
“Samm can take a concept from idea to reality and make it bigger and better than you'd ever dreamed possible. Her work has made me gasp in awe so many times, I've lost count.”
— Jules Scott
Glorious
Associate Project Manager, Product Management
“Her commitment to the highest quality output from project inception through execution is unparalleled. To all her work she brings strong comprehension skills, ready to ideate, innovate, and execute thoughtful, solutions-oriented designs.”
— Margaret Andrews
Game Informer Magazine
Production Director
Highlighted Project